//Dave Bunnell //In this version the bubbles are drawn with randomly varying colors and alpha. While the mousebutton //is pressed, the bubbles clear but when released they leave trails. BubbleX [] bubbles= new BubbleX [10]; void setup() { size(1200,1000); frameRate(5); smooth(); background(255); //initialize each of the bubbles with xpos, ypos, and speed for (int i=0; i